University of Bradford

Artificial Intelligence for Games


University of Bradford

University of Bradford, Richmond Road

York, England

United Kingdom

Program Information

Degrees Offered:

M.Sc. Artificial Intelligence for Games

Format: Campus

Program Description:

On this course you will learn advanced techniques in Artificial Intelligence (AI), to create a range of artificial gameplaying agents and non-player characters for a wide variety of games, from chess through to complex first-person and real-time strategy and multiplayer games. The course will cover advanced topics in machine learning, genetic and evolutionary algorithms, and neural networks. Options during the course will allow you to study areas such as computer graphics and animation, sound, software engineering and project management. The course is designed for students with an enthusiasm for AI who prefer a hands-on course where your ideas can be implemented in a range of game environments, and for those with an enthusiasm for computer games aiming to get into AI design and development. You will be expected to have prior knowledge of programming skills and an enthusiasm for games, but knowledge of AI is not required. Our graduates have skills that make them well suited to careers in the computer games industry, and to AI jobs in other areas such as finance, management and engineering, and for further AI research through to PhD. Special Features: • The course is the first course of its kind in the world • It has strong links with the UK games industry and games Artificial Intelligence research, including prize sponsorship from Microsoft and scholarships for exceptional students from the Game Republic Academy • Our partnership with Game Republic and our programme of visiting speakers from industry ensure that you are up to date with the latest developments and techniques in the games industry, as well as giving you the opportunity to make contacts with potential future employers Collaborative Partners: Partnership with Game Republic. Modules 2011/12: (C) = Core, (O) = Option Stage 1 60 Credits (2 x Core Modules and 1 x Option Module): • Advanced Software Development (20 Credits) (C) • Artificial Intelligence for Games (20 Credits) (C) • Computer Animation and Special Effects (20 Credits) (O) • Concurrent and Distributed Systems (20 Credits) (O) • Software Project Management (20 Credits) (O) Stage 2 60 Credits (2 x Core Modules and 1 x Option Module): • Artificial Intelligence for Games II (20 Credits) (C) • Interactive Systems and Video Games Development (20 Credits) (C) • Advanced Character Animation (20 Credits) (O) • Artificial Intelligence with Applications (20 Credits) (O) Stage 3: • Dissertation (60 Credits) (C)


A full Master of Science programme.

International Student Requirements:

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